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There really was no reason to expect Diablo 3 to be any different. This was obvious before Dialo 2 was released, and thus the "real" characters in closed were obviously saved on the servers. You can give them everything the game has.
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Offline characters can be manipulated in any and every way. However, offline characters were never allowed in closed. Diablo 2 didn't allow this - in fact, there was a separate "open " option, where you could connect to another player's computer for co-op play with your offline character. In any case, Diablo 3 was never ever going to allow offline players to play on. Does the game lock up if you can't get online after a month has passed or what? :-/I'm not exactly sure what you mean by Starcraft II having a system where it "requires authentication every 30 days". But this does not make much sense, because if you have a case where a player logged in on launch day, and thirty days later he is at maximum level, with some legendary items which he later sells on the auction house for real money - there is no way of knowing if that player acquired these things legitimately or not. Meaning that the client would require authentication every 30 or so days. I also first thought that they would implement a similar system to the one present in Starcraft II.
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So my opinion: online play yes, please yes. I'd hate to see them have to cut back on any resources because of it. However if Blizzard were ever to say they were suffering from the same issue I would really be troubled. Maybe now they'll put some more effort into making the games work beyond the simple part of the single player. When Activison/IF came out in an interview and said they were suffering from piracy (like Ubisoft did before) I was glad. However they deserve to lose out on sales for their shitty support for online play and get-it-out-the-door mentality. I would hate to see such a high quality game development company lose out on sales because of piracy like Activisoon/Infinity Ward does with Call of Duty. As for the other people who said they don't have good enough internet, we're in the 21st century, keep up, a proper connection doesn't cost that much.Īside from that I must say I'm really happy Blizzard is doing this. I don't agree with your first con, students who are on a limited campus internet have the option to get better, private internet if they are willing to pay for it like the rest of the world does. What do you think are the other positives and negatives to this?
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Unfortunately, many people who do not have a stable internet connection, such as people with mobile broadband or students who are on a limited campus internet will not be able to play.
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If you do not agree with this, please discuss. However looking at Starcraft II and World of Warcraft - helps to solve some of the piracy issues. But beware, it does not hinder it, for people will always find a way.
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